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New Updates: Tron Desktop UI / Portfolio

Journal Entry: Thu Jan 20, 2011, 3:05 AM


My Works







  • Watching: Eureka Season 4
Hey guys,

Just a quick update:

The issue with my work being used on the Syfy show, Eureka, has been settled in a professional and friendly manner. :)
I talked with the producers earlier today and we were able to come to an agreement on licensing my work in that particular episode as well as permission/work possibly for future episodes. They were completely understanding of the situation, and noted that the usage of my work without my permission was not intentional of the visual effects team. Glad to have that resolved smoothly!

Currently, the show is looking to take it up a notch with the quality of their visual effects this season. This will be interesting to see. Perhaps you guys might expect to see much more 'fictional GUI' works coming out of my gallery later. :)


But for right now, I'm taking about a month to focus on nothing but developing my portfolio site and getting my firm launched.

...Well perhaps not nearly all of my attention will be going to my portfolio... I'm currently working on a new scene. -A tribute to the movie 'Contact'. :)



Much work to do, there is.
So apparently, the show "Eureka" used some elements of z-design.deviantart.com/art/Ad… to make a HUD interface without my permission, as pointed out by Sanberg.

The rip can be seen in this still of the episode: fc08.deviantart.net/fs71/f/201…

The way they've implemented it looks like crap in my opinion... not even transparent. If they would have just hired me, I could have made something much better and more customized for the scene. My work they took from wasn't designed to be a HUD, but rather to be displayed on a monitor or a screen, furthermore, as a whole.

Whatever though, it is what it is. I watched the episode on hulu and it was only shown for a total of about six seconds. Probably the fault of some designer they outsourced for a quick job.

You know you're doing something right when people try to rip/copycat your work. But this takes it to a whole new level.

I still like the show.
  • Listening to: TRANCE
  • Watching: IRON MAN 2
  • Drinking: GUINNESS DRAUGHT
...And it's time to take it to the next level and produce some amazing things!!!

Here we go!!! :w00t: :w00t: :w00t:
  • Listening to: TRANCE AROUND THE WORLD
Alright so here's what's up...

I've nearly completed this semester of school with relative ease. I have not submitted anything for a while, but I have been working on some new awesome web-design/flash stuff as well as a matte painting/spacescape. I will finish those things up and submit them over the winter break.

But mainly what I want to address in this journal is my plans for another massive non-profit personal project. See, I have been having these visions and ideas coming into my head for almost a year now, and they have gotten much more intense as the end of 2009 approaches. As I had mentioned in my previous entry, this will be a "just-for-kicks" project that will be developed in flash and I am naming it "The Swift Project"

The effort required to complete this could possibly exceed quadruple that of advancedUI or v5 interface. I estimate around 700 to maybe even 1000+ hours that I will need to spend on it to make this thing become a reality... and much of it will be dedicated to the actionscript programming. Possibly 10,000 to 15,000 lines of code? IDK, Hard to say right now... but to prepare, I have just ordered two advanced textbooks to extend my already existing knowledge of the language because I will need to know it inside and out just to make it EASIER. This winter break will be SWIFT PROJECT PHASE-0: Preparation

I am still seeking an AS assistant developer to help me where I get stuck, because I KNOW that there will be moments where I WILL struggle. I'm still looking for AS developers that are highly experienced in flash interface programming. I can compensate, but only minimally as this is a non-profit project. Much of the reward will come in the form of credit/exposure on the project.

I have already brought on-board a sound-designer for this. The quality of this project needs to be maximized in every way possible. Absolutely no margin for half-assing on anything whatsoever.

The whole thing may sound insane, but to me, it just simply needs to be done... or I will never be satisfied.

Oh and if you're wondering what this whole project even is, I will not disclose what it is until I release it to the public mid next year. This is to maximize the "WOW" factor. Sorry folks, but that's just the way I need it to be. So Keep an eye out, I want to be able to release this by the end of next summer. It's going to be awesome!!
  • Listening to: Progressive House
I have an idea in mind for a really big "just-for-kicks" flash project after I finish coding my portfolio site. I won't reveal too much about it right now, but I'm still in the planning/pre-design stages right now... still wondering if I can even pull it off as more than just a mere "attempt".

I may even end up needing the assistance of some experienced ActionScript 2.0 developers. If there are any out there or you know someone who is fluent in the language, let me know.
  • Reading: Academic Textbooks
Busy busy busy as I start preparing for my final exams as well as completing all of my projects... the summer is nearing and I am planning what I need to do with the time. Client work will be minimal as I need to budget most of my time toward the design and development of my new official portfolio site. I want this site to be the absolute cutting edge and nothing less. It will be featuring extensive flash and actionscript as well as futuristic elements. Along with that, some more future art/photo-manipulations and perhaps a new brush set! ...So stay tuned!

Lastly, I'd like to thank :iconspenelo: as well as :iconnunodias: for the recent DD feature on my "AdvancedUI: Status Screen" submission. Thanks you guys!
  • Reading: Academic Textbooks
Fooling around with some futuristic stuff right now. Lookin' good so far.
Tech brush fans will get a kick out of this one when I finish. =D
  • Reading: Academic Textbooks
Hey everyone, I revised the XeonGradient site: z-design.deviantart.com/art/Xe… Check it out and let me know your thoughts on it.

Also, check out my newest design, Towncar 2009: z-design.deviantart.com/art/To… let me know what you think of this one as well!

Been pretty busy, but still pushing some art out. I still want to get some more tech packs released this summer when I have more free time.
Finally. Tell me what you think. =]
  • Listening to: CoLD SToRAGE
v5.INTERFACE pack: Mid-November
v5.MINIMAL pack: ???
v5.CIRCULAR pack: ???
XEONETIK: 2009

Sorry everyone, the past couple of weeks have been absolutely non-stop hectic. I don't know how much time I'm going to have available to devote to the finishing stages of the first installment, but I hope to release it somewhere around mid-November just to be safe.















----------------------------
-INTERFACE(25 brushes): These are the hardest and most painful brushes to create in the v5 series. Each brush is a complex chunk of ultra intricate technical detail that integrates and combines with data graphs, charts, statistical displays, tinytext, input parameters, measurements, indicators, and much more. These brushes are designed to be arranged together in any order or side. They are mainly for complex technical backgrounds and blueprint style brushing. You will all have fun with these, I guarantee it.

-MINIMAL(30 brushes): These brushes aren't as complex and cluttered as the INTERFACE brushes, however, they follow a more visually clean and elegant approach... much like you see in some high-end abstract art pieces(AKA 2D). These brushes are ideal for inserting tech on top of (but no limited to): abstract/3D pieces.

-CIRCULAR(around 10 brushes): I haven't started on these yet, but I reckon these will probably be just as painful as the interface brushes. Just like everything else in the series, my circular brushes will also be a MAJOR step up from my previous circular brushes.

-XEONETIK(? brushes): This pack will be a surprise.
  • Listening to: CoLD SToRAGE
Tech brush set v5
______________________________________________________

Total brushes completed: 19
    -INTERFACE: 19
    -MINIMAL: 0
    -CIRCULAR: 0

Total brushes planned: 50-60
Planned release date: Mid-November at the latest.


19 brushes completed so far, and all of my other sets look like complete garbage compared to what I have in progress for v5. I'm tempted to take them all down because I can't stand how pathetic they seem. v4 is now just like: "meh... big whoop". EVEN my v5 preview picture fails to do justice because it only showcases my first 6 brushes(which I'm going to revise with more detail). But I will of course leave all of my sets up, so don't worry.

I wish I could show you all what I have now, but I really really need to wait until I am completely finished. Why let everyone be half-amazed when they can be fully-amazed later? =D

Here are the brush categories for this set in full detail:

-INTERFACE(25 brushes): These are the hardest and most painful brushes to create in this set. Each brush is a complex chunk of ultra intricate technical detail that integrates and combines with data graphs, charts, statistical displays, tinytext, input parameters, measurements, indicators, and much more. These brushes are designed to be arranged together in any order or side. They are mainly for complex technical backgrounds and blueprint style brushing. You will all have fun with these, I guarantee it.

-MINIMAL(30 brushes): These brushes aren't as complex and cluttered as the INTERFACE category, however, they follow a more visually clean and elegant approach... much like you see in some high-end abstract art pieces(AKA 2D). These brushes are ideal for inserting tech on top of (but no limited to): abstract/3D pieces.

-CIRCULAR(around 10 brushes): I haven't started on these yet, but I reckon these will probably be just as painful as the interface category. Just like everything else in this set, my circular brushes will also be a MAJOR step up from my previous circular brushes.


I'm going to extend my release deadline to around mid-November. But this will be a 'fuzzy' deadline. I might release it sooner if I manage to finish earlier. Reason is because I'm thinking about doing revisions to my first several brushes in the INTERFACE category... I need to make them more consistent with the later brushes, which means I need to add a little more detail to them.

Anyway, I really can't wait until I release this set. I can't wait for all the comments I'll get on it from everyone who sees it. I honestly hope that this brushset will get maximum exposure among the community... rendering my hard working hours paid off.

When I release this set to the deviantart community, these brushes will be free to use and download and I will also allow for free usage of the brushes commercially. However, I will strictly disallow users from claiming the brushes or any part of the brushes to be of their work. If you submit an abstract artwork online with my brushes used in it without crediting me, you claim the brushes to be yours. I will therefore consider that as a violation of my policy and I will report your artwork to be taken down until you give credit. You may use these brushes any way you like, but they are still MY creation. That's all I ask.
  • Listening to: Jaytech - Spacelift, Rom Di Prisco - Romulus III
Tech brush set v5
______________________________________________________

Brushes completed: 17
Brushes planned: 30-40
Planned release date: End of October


So I've been working on version 5 of my tech brushes for a few weeks now. Things are looking very good. The level of intricate detail I've put into each of these brushes have increased by a couple orders of magnitude compared to my last set "v4".

When I'm finished with this set, users will be able to do alot of neat things with the brushes. Examples:


1. Make a very very complex and intricate (but fake) blueprint. Print it out and show it to people.

2. Completely cover a wallpaper sized canvas with intricate tech interface elements easily.

3. Use it in your abstract artworks.

4. Use it in technology related advertisements, flyers, etc.


This set will redefine 2D tech drawing, even more so than "v4" did. Each brush in this set is a block of tech which contains elements that actually look like it's part of a complex engineering schematic. Every little piece has its own place and relates to other neighboring elements around it. No more random squares or lines that exist for nothing. Each brush is essentially a diagram of some unknown thing. Each little piece having its own role in the brush.

Here is a preview of the brushes:

z-design.deviantart.com/art/v5…

^ Showcasing 6 out of a completed 9 brushes. I plan for a total of 30-40 (including circular brushes).


Yes, I do realize I took a 'low-quality' webcam picture. The reason is because I do not really want to reveal too much of the details of it at this time. This picture gives you the general feel of what I'm working on. When the time comes to release it, all the intricate detail will be there and you will all be in awe over it... well hopefully atleast most of you will be hehe.

I plan to create a flash animated tech resource as well. The animated resource will not come free however.
Since the release of my first photoshop tech brush resource, my brushpacks have received nearly 200,000 downloads and going, most of which are from v2. So I'm deciding to release yet a new one, v5. I'm hoping to set a release date somewhere in October. This one is going to be different from the others. Brushes won't be repetitive and small, they will come in big chunks of complex futuristic interface elements. No more lines and squares that mean nothing. It will contain around 50 complex brushes. It will be geared for use in artwork as well as brushing intricate interfaces.

I'm also planning to release a flash animated resource of the brushes available for purchase on flashden.com. They will include flickering of elements, ons/offs, rotating circles, text flow, arrows, etc, etc. all that good stuff for use in flash banners, movies, etc.

I'm busy with multiple web-design projects right now, but a lot of good stuff to come in the future!
  • Drinking: EGGNOG LIGHT
Almost another year of absence, but not quite!

5 new deviations in 1 day.... enjoy. Lots more to come, and going to be a lot more frequent, but more along the lines of web-design and futuristic manipulations.
  • Drinking: water
I just realized I hadn't done a single terragen in about a year. I've tried to start new works but I just end up leaving them abandoned. So.. hopefully before 2007, I'll spawn a new work, but until then, busy busy with other, more important tasks. The brushsets have been a major success, and I am becoming more and more known for the brush sets as each day passes. v2 has 250 favs :D v4 is growing in favs pretty fast as well.

Thank you to all who credited me even the slightest bit. Special thanks to the ones who noted me personally with links to their works. Almost a year now, and scrolling down the preview pic of v4 still gives me a tingly feeling all over my body, similar to hearing an awesome tune in a song, because its so big, too big as one says. I think that might be a first.



Also, how many of you have heard this man's yell in games, movies, shows:

foofy.swiftco.net/zane/yell.wa…


That yell used to scare me when I played Dark Forces as a little kid. You'd fall off of a high ledge and that sound would play. I guess it scared me as a kid because it sounds almost half-human, like a roar at the beginning followed by a scream. I do not know exactly why it always used to scare me though. Now, I am searching for the origins of the sound. It is used in many many different things. Most notably:

-Dark Forces
-Starcraft(Terran Academy)
-Nutrigrain commercial
-Ahh! Real monsters show
-A Toothpaste commercial
-A ripley's believe it or not episode
-The movie Broken arrow


YERRRRRRRrrrrrrrrAAAAAAAAAAAAAAAAAAAAA
A new revision of the site is up, just click the website button at the top of this page ( foofy.swiftco.net/zane/zanimat… ). Now you can click the main button to go to the main page, so check it out.

Everything is still under construction, however I have progressed somewhat.

I'm currently working with 4 other clients, maybe 1 more, so it's still going to be a little while before I get either one of the sites up.



z-design
Well. It's done. hope you guys like it..

I have alot of stuff to get to work on now. My next project will to set up my design sites- zanimation and z-design.



..And by the way, I still haven't forgot a future collab between :iconjavajones: and I, :)
v4 is lookin way better than I thought, ahead of schedule in-fact, which means even more brushes! Now I actually have to start worrying about the SIZE of the brushset file, which will be the only downside in this case, as well as possible incompatibility with some versions of photoshop, but I will try to make it compatible with most versions, somehow; but definitely for ps7. From the looks of it, it has already beaten any techset that exists today, :iconwurklash: 's sets don't even stand a chance against this, I'm not saying they're bad, but comparing it to mainframe is a whole 'nutha story. Only the folks over at depthcore can really compete.... if they actually made sets. I have succeeded in my goal, and still blastin' forward >>>>.

Release date still the 26th. And by that time, I will have worked on the set for 4 months.
v4: January 26th